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Prisoners will not always behave like perfect people in your prison - some will have a tendency to cause trouble, otherwise known as 'misconduct'. There are several forms of misconduct which include but are not limited to: fighting, escaping, destroying, rioting (etc.). The possession of contraband can also be considered misconduct.

Punishments can be put in place via the prison policy tab, unlocked by the Warden. These punishments will act as deterrents for further misconduct. The policy tab gives the player several abilities:

  • The ability to alter the duration of the punishment for the specified crime.
  • The ability to dictate where the punishment is spent, whether in a cell (lockdown) or solitary confinement.
  • The ability to decide whether the crime committed warrants a prisoner transfer to maximum security.
  • The ability to decide whether the crime committed warrants further investigation by means of searching the prisoner's cell or person.
MISCONDUCT DESCRIPTION
Destruction Prisoner damages object(s) in prison, e.g. bed, table or door.
Escape Attempt Prisoner attempts to escape the facility either via digging an escape tunnel or making a beeline for an insecure area.

Attacked Prisoner

Prisoner injures another inmate.

Attacked Staff

Prisoner injures a non-prisoner.

Serious Injury

Prisoner seriously injures a prisoner/non-prisoner to the point where their damage bar is more than half full or they are knocked unconscious.
Intoxication Prisoner drinks 'booze' and gets drunk.

Murder

Prisoner kills another inmate/non-prisoner.

Found Weapons Prisoner discovered to be in the possession of weaponry (e.g. baton, taser, knife).
Found Tools Prisoner discovered to be in the possession of a tool (e.g. screwdriver, wooden pickaxe).
Found Drugs Prisoner discovered to be in the possession of narcotic drugs (e.g. cigs, drugs).
Found Luxuries Prisoner found to be in the possession of luxury items (e.g. cellphone, lighter).