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PA A29 Needs

PA A29 Needs

Needs, in Prison Architect, illustrate what one or multiple prisoners require in order to behave in a conduct deemed appropriate and manageable. Through-out their stay at your facility, prisoners will always try to complete activities or tasks that will satiate their psychological needs.

Prisoners with unmet needs may:

  • be generally unhappy,
  • start fights and attack staff members,
  • attempt an escape,
  • instigate or participate in a riot.

Psychologists are the administrators responsible for the revelation of prisoner needs.

Need Types Edit

In total, there are 22 needs a prisoner could have. These are as follows:

NEED DESCRIPTION SATIATION EXTREMITY
Bladder Prisoners will need to use the toilet from time-to-time in order to relieve their bladder. Prisoners will seek out a toilet to use. Prisoners will urinate on the floor.
Bowels Prisoners will need to use the toilet from time-to-time in order to relieve their bowels. Prisoners will seek out a toilet to use. Prisoners will soil their jumpsuits.
Sleep Prisoners will require sleep when they are tired. This need gradually gets bigger over the course of a day. Prisoners will seek a bed/bunk bed to sleep in. No action.
Food Prisoners require food when they get hungry. This need gradually gets Prisoners will eat in a canteen after prison cooks prepare meals. Prisoners will begin to starve.
Hygiene Prisoners have a desire for bodily cleanliness. Prisoners will seek out a shower to wash themselves. No action.
Clothing Prisoners require clean clothes to wear. Prisoners will put on new clothes delivered by janitors or prisoners working in a laundry room. No action.
Comfort Prisoners will need to sit and relax from time to time. Prisoners will seek a sofa, chair, bench or bed to sit/lay down on. No action.
Exercise Prisoners will desire to stay in shape. Prisoners will seek to run around a yard or use an exercise bench. No action.
Safety Despite being in a prison, inmates will want to feel safe. Prisoners may seek to steal weapon contraband to protect themselves. No action.
Freedom Prisoners will desire time outside of their cells and a restrictive regime to do activities they desire. More freetime in the prison regime so prisoners can stretch their legs and explore the prison. Arcade Cabinets also help alleviate freedom No action.
Family Prisoners will miss their families and will want to see/speak to them. Prisoners will call family members via a phone booth, or meet with family members in visitation. No action.
Recreation Prisoners get bored easily and will want to have fun. Prisoners will seek to play on pool tables, listen to radios or watch TV - objects usually housed in a common room. No action.
Environment Prisoners want to live in a clean prison. Hire Janitors to clean your prison floors to keep prisoners No action.
Privacy Prisoners will desire some alone time in their own cells. Ensure that every prisoner has their own cell. Prisoners in dormitories or holding cells will have insatiable privacy needs. No action.
Literacy Prisoners with certain traits may desire to read books. Build a library and hire some prisoners to work in it. They must have been taught in the Foundation Education Program. No action.
Spirituality Prisoners will desire to worship and attend religious services. Build a chapel, run some Spiritual Guidance programs and install prayer mats. No action.
Drugs Some prisoners may have drug addictions and thus will want to take them. Run a Pharmacological Treatment of Drug Addiction program in an infirmary which will quell the need but not remove it completely. Prisoners will go into a state of withdrawal. They may vomit.
Alcohol Some prisoners may have alcohol addictions and thus will desire to drink. Run an Alcoholics Group Therapy program in a common room. Likewise, the prisoner will go into a state of withdrawal. They may vomit.
Warmth Prisoners get cold when outside (if Weather & Temperature is enabled). Install radiators around your prison. Supply hot water to shower heads. Prisoners may become frigid if too cold.
Luxuries Prisoners enjoy shopping for luxury items. Build shops around your prison and allow your prisoners to work there. No action.

The last two needs apply to female prisoners only.

NEED DESCRIPTION SATIATION EXTREMITY
(Baby) Sleep Babies need to sleep. Install a crib so the baby may sleep there. No action.
(Baby) Play Babies need to play. Install play mats so babies can play. No action.

Analysis Edit

PA A29 Needs

Players can analyse an individual prisoner's needs by hovering their mouse over the prisoner entity. A small table of that prisoner's own needs will be displayed. A more general view of your prisoner's needs can be seen via the reports tab.

The severity of the need is indicated by its colour.

COLOUR SEVERITY DESCRIPTION
Red Critical This need is not being met and has been that way for an over-extensive period of time. Prisoners will undoubtedly be disgruntled by this and will most likely cause trouble if the need continues to go on unsatisfied.
Orange High This need has gone on unmet for a substantial amount of time and as such, it will be beginning to irritate your inmates.
Yellow Medium This need has gone unsatisfied only for a short period of time - an acceptable level for your needs to be at. Incidents and acts of violence are highly unlikely.
Green Satisfied This need has been satisfied and fully met.
Blue Active This need is currently being dealt with.

Staff Needs Edit

As of Update 11, staff will now have their own needs and will no longer work like relentless robots in your facility. Staff needs differ only slightly from prisoners, but the principal is the same.

  • Instead of sleeping, staff members will rest briefly in a staff room.
  • Staff members do not have needs for: spirituality, family, luxury, alcohol or drugs, privacy, freedom, clothing, hygiene or exercise.
  • Staff members will not cause trouble in your prison when their needs are not met, but their performance as a staff member will deteriorate severely. For example, guards may conduct insufficient searches of cells or prisoners and may miss contraband. Gardeners and janitors may not maintain complete cleanliness of your prison. Staff members will saunter around your prison, guards may turn a blind eye to trouble or may be unwilling to suppress misbehaving prisoners altogether.

Other than the aforementioned, staff needs are the same as prisoner needs. Staff members will not use toilets shared with other inmates, they will require toilets that are staff only. Furthermore, they will not eat with the prison population. Therefore, they require their own staff canteen which can be made by designating any available canteen as staff only.

Staff members will only seek to satiate their needs when they are on their breaks. You can control the percentage of your staff population that can go on a break at any given time via the policy page in reports.

Staff members may also get disgruntled if they feel they are not paid enough for their job. You can award staff pay rises or cuts per 10% at a given time. Pay rises will heavily cut into your financial income.

Staff Strike Edit

A general idea of staff morale is shown on the staff section of the upper bar. Staff morale can be decreased by the following circumstances:

  • A staff death, i.e. a guard.
  • An injured member of staff.
  • A pay cut.
  • A general lack of satisfied staff needs.

If, at any moment, the staff morale reaches 0% a large number of your staff members will abandon their duties, march outside of your prison walls and engage in a staff strike where they will protest for a pay rise. They will remain outside until the pay rise is given.

During a staff strike, many of the normal operations of your prison will be halted. This can spell trouble for your prison and your inmates.