Needs in Prison Architect illustrate what prisoner or prisoners need to behave, not try to escape, and be happy. A Psychologist is required to access this information. There are two types of Needs: the Needs tab which can be found under Reports; and a small list which can by found by hovering with a mouse over a prisoner.
The Needs tab shows a bar chart that combines every prisoner by their need. Each bar has following colours:
Prisoners with orange or red needs will increase a prison's danger level, and may incite riots.
The small list when mouse is hovered over a prisoner shows only needs of that particular prisoner. If there are no needs, prisoner is completely happy. Plus signs indicate how much the prisoner wants that need. If a need is written in capitalized letters, or there are 10 plus signs, this need is completely unfulfilled, and is considered a critical need.
Below is only a basic summery table and by no means in full detail. Consider making a new page for each for a more detailed explanation.
|Need||increased by||decreased by|
|Sleep||Time not sleeping||Sleeping in bed|
|Food||Time||Eating in a canteen|
|Exercise||Time||Time in yard equipped with weight benches|
|Family||Time||Visitation and phone booth|
|Recreation||Time||Time in yard equipped with pool tables|
|Comfort||Time||Sleeping or sitting on a bench|
|Environment||Time in a dirty environment||Time in a Clean environment|
|Privacy||Time in a holding cell with someone else||Time not in a holding cell with someone else|
|Freedom||Time locked up, in cell, or locked down, punishment.||Freetime.|
|Clothing||Time||New clothing provided by a laundry|
|Drugs||Pre-existing habit||Reform program or an extended period without it.|
|Alcohol||Pre-existing habit||Reform program or an extended period without it.|