The office needs to be indoors (as of Alpha 14). Staff killed in an office will drop a clipboard that can be used as a weapon. There are many types of contraband available in offices so it is a good idea to mark the room as "Staff Only" on your deployment screen so prisoners don't steal. However, this will make the Prisoner Therapy useless.
If multiple unclaimed offices exist when a new staff member is hired, they will claim the office which was created first. To force a staff member to claim a certain office, de-zone all other offices before or after hiring them.
You can build most offices in a remote area, but remember that your Foreman has to do safety instructions in your workshop, so keep the walk short. Also, your Psychologist's office should be close to a Common Room for Group Therapy and has to be open for prisoners if you want Behavioural Therapy.
Tips & Tricks Edit
- Be careful with this room and its contraband: prisoners will take it when visiting the Psychologist or cleaning rooms. Use a Metal Detector at the door and draw a Guard Dog path through the room on Working hours.
The Office is a source of contraband for:
- Booze (Luxuries, Smelly)
- Cigs (pack of cigarettes) (Narcotics, Luxuries, Smelly)
- Lighter (Luxuries)
- Mobile Phone (Luxuries)