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To facilitate this you must build a Parole Room, and start the [[Parole Program]]. |
To facilitate this you must build a Parole Room, and start the [[Parole Program]]. |
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− | A parole hearing requires the Warden, the Chief, the inmate, and |
+ | A parole hearing requires the Warden, the Chief, the inmate, and the inmate's lawyer. |
At the end of the hearing, the board will make a decision and the inmate may or may not be released early. |
At the end of the hearing, the board will make a decision and the inmate may or may not be released early. |
Revision as of 18:45, 30 January 2015
All prisoners are now granted a parole hearing when they reach 50% of their sentence, and another at 75%. To facilitate this you must build a Parole Room, and start the Parole Program.
A parole hearing requires the Warden, the Chief, the inmate, and the inmate's lawyer.
At the end of the hearing, the board will make a decision and the inmate may or may not be released early.
The decision is based on their estimated re-offending chance (viewable in their rap sheet).
Under the Policy tab there is a new slider that governs how lenient your parole board will be
Inmates who are denied parole may become angry, and may even attack the parole board staff
NOTE: Inmates must be able to navigate to the parole room. Eg Staff Only won't work. NOTE: Only one parole hearing can happen at a time, because the Warden and Chief must be present. However you can have multiple parole rooms in different security zones, and your Warden/Chief will move around as required.
Financial rewards
Awarded once a prisoner leaves the map
- If a prisoner is paroled early and does not re-offend, you will receive a bonus of $3,000.
- If he does re-offend, you will be fined $10,000
Requirements
- Indoors
- Minimum size: 5 x 5
- Visitor table