Prisoners are individuals sent to correctional facilities to carry out a sentence as punishment for their crimes.
They are the core element of any prison, providing the money to keep your prison afloat and reacting to the structure and regime of your prison. Many Prisoners are predisposed to cause trouble and be violent on the account of their past and their forced stay at your prison; managing their needs can go a long way to making their sentence run smoothly. All prisoners are policed by Guards.
Prisoners come in multiple shapes such as pill, fat, chubby, built, small, or normal and all vary in sizes. Note that this has no effect on their traits or needs. It is also possible to get a "special" transfer that are made up of Introversion employees and player-made prisoners. There are also female prisoners that come with the female gender prison.
Automatically or Manually Assigned
Minimum security prisoners have the shortest sentences of all security types. These prisoners are often only held for a few in-game days. Minimum security prisoners tend to escape less often and their needs are easily managed compared to Normal or High security prisoners. They will still attempt to flee when a clear path is available, no matter how long their remaining sentence is. Minimum security prisoners will make use of contraband thrown over the walls. When Minimum security prisoners arrive, you receive a $300 grant per arriving inmate.
Color: Light Grey
Normal security prisoners have low to medium sentences and will therefore be with you for a reasonable amount of time. Normal Security prisoners tend to escape less often than Maximum Security prisoners, but will become disgruntled faster than Minimum Security prisoners. Normal Security prisoners are more likely to be involved in a riot, are highly active with contraband, and will flee whenever the opportunity rises. Normal Security prisoners will make use of contraband thrown over the walls. When Normal Security prisoners arrive, you receive a $500 grant per arriving inmate.
Maximum Security prisoners tend to have unreasonably long sentences that last far beyond the lifespan of a normal human being. They will however not die in your prison unless they are murdered, so they will be with you almost forever. Maximum Security prisoners become disgruntled extremely fast, start riots very fast, and are extremely prone to escaping. They will obtain any and all contraband they can, and flee as soon as they can. Maximum security prisoners will make use of contraband thrown over the walls. When Maximum Security prisoners arrive, you receive a $1000 grant per arriving inmate.
These prisoners have come to your prison with a long rap sheet ranging from (but not limited to) a long murder spree or rape, etc., and have been sentenced to execution by electric chair. They wear black clothes and don't leave their cells except to attend Death Row Appeal sessions and visitation. These inmates are usually reckless since they are about to die, and as such, they do not care about their consequences. Your prison will only accept Death Row inmates if you have designated "Death Row only" cells in your prison. You will want to wait until they are below the legal clemency chance to execute, or there may be consequences. When Death Row prisoners arrive, you receive a $2,500 grant per arriving inmate.
Manually assigned can be any type of inmate originaly except deathrow, and can be used to assign the majority of inmates to any security level except deathrow.
Assigned to prisoners to protect them from other prisoners. Protective Custody inmates do not normally arrive at your prison, so you must manually assign them to that security level. 'Ex-Law Enforcement', 'Ex-Prison Guard', and 'Snitch' are usually good candidates for placement in Protective Custody. When a Confidential Informant is suspected, it might also be a good idea to assign them Protected Custody, until the heat wears off.
Assigned to prisoners that are too dangerous even for Maximum Security. SuperMax inmates do not normally arrive at your prison, so you must manually assign them to that security level. You should assign this to the worst of the worst prisoners, such as gang leaders/members and legendary prisoners, as well as prisoners with many potentially hazardous reputations, such as Volatile or Deadly.
Color: Dark Red
As of Alpha 25, Reputations have been added into the game.
|Strong||This prisoner hits harder with each punch during a fight.|
|Tough||This prisoner can withstand a lot more punishment in a fight. They can also sometimes withstand being hit by a Tazer.|
|Volatile||This prisoner is liable to kick off without warning and for no reason.|
|Stoical||This prisoner will not become suppressed when locked in Solitary. They really don't care.|
|Snitch||This prisoner is a known informant, and as such his life may be in danger. Don't leave him alone with other prisoners for too long.|
|Deadly||This prisoner is a master in lethal combat moves, and can sometimes kill with a single hit.|
|Federal Witness||This prisoner is a witness in an important legal case, and as such has been targeted for death by a gang or crime boss.|
|Ex Law Enforcement||This prisoner was once a Police Officer, or some other Law Enforcement profession. Their life may be in danger.|
|Fearless||This prisoner is not intimidated by the sight of Armed Guards, and is less likely to surrender during a fight.|
|Quick||This prisoner is an unusually fast runner.|
|Cop Killer||Guilty of murdering a Police Officer. Your prison guards may be unable to control themselves when subduing him.|
|Instigator||This prisoner sows seeds of discontent in all those nearby. When he causes trouble, nearby prisoners will feel compelled to do the same.|
|Skilled Fighter||This prisoner is skilled in defensive combat moves. They can disarm their opponent, or even take their weapon in a fight.|
|Ex Prison Guard||This prisoner was once a Police Officer, or some other Law Enforcement profession. Their life may be in danger.|
|LEGENDARY||This prisoner is a legend of the criminal underworld, and has numerous skills and abilities that make them very dangerous.|
|Gang Member||This prisoner belongs to a gang. They will defend their fellow gang members and will harbour hatred towards rival gangs.|
Reputations are visible in the "Character" tab of their rap sheet. Upon arrival at a prison, 50% of prisoners will not have a reputation visible, and must be found using an informant. Some prisoners will have a higher grade of reputation, e.g. "Extremely Strong" and "Extremely Volatile".
A very dangerous (and rather rare) prisoner would have some of the several reputations listed above, and is known as a "Legendary Prisoner". It would be smart to have them in an isolated area, since they are extremely dangerous. Since Alpha 35, if Gangs are enabled, when you receive a Legendary Prisoner he may also be a Gang Leader.